“Picking a date is terrifying and it’s also the best feeling in the world,” said RibCage Games chief technology officer Emil Lager in a press release. “We’ve spent this whole project asking players to trust that rhythm could carry an entire game, not sit on top of one. On October 12 they get to hold the whole thing and hear what we meant.”
Here is an overview of the game, via RibCage Games:
About
Alpha Nomos is a rhythm-action roguelite where every attack, dodge and ability locks to the beat. Cello fights corrupted puppets through advancing arenas using instruments as weapons, each one built from live studio recordings rather than a sample library. Play on-beat and you hit harder. Fall off it and the room punishes you.
The console announcement widens the reach of the game beyond PC, bringing its beat-synced combat, reactive soundtrack and puppetcore world to players on every major platform.
Audio-effect powerups shift both sides of the experience at once.
