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2XKO to end active development in December

2XKO to end active development in December


The End of 2XKO‘s Active Development

Hey all. We have an update to share on the future of 2XKO.

2XKO‘s active development will conclude at the end of 2026. Over the last few months, we’ve been monitoring 2XKO‘s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there’s an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability.

Servers will remain on beyond 2026, and 2XKO will be playable on all platforms. Through the rest of 2026, we’ll be introducing content, feature improvements, and two new champions (Lux and Samira), with the intent to deliver our final bug fix patch in December of this year. After that, servers will remain on to support online play. Offline play is unaffected. We’ll give advanced notice if any of that changes.

We’re unlocking all champs. We’re also bundling most cosmetic items, and refunding all money spent in 2XKO on or before August 20. Any content owned is yours to keep. Avatar and player profile items will be unlockable for Credits. This will happen in patch 1.3.1 (September). More info on this below.

Our goal now is to do right by the players who have invested in us so far and want to continue playing 2XKO, as well as the Rioters who have poured everything into delivering on this dream. The rest of this post goes into detail on how we got here, what’s changing, and what’s still to come.

What Was Riot’s Goal with 2XKO?

Our dream was to build a game that the fighting game community would love to play with their friends. We wanted to be respectful of the incredible games that came before ours and bring Riot’s take on live service to a new set of hungry players.

Our approach was to tackle some of the issues that we knew the fighting game community struggled with by building more reliable netcode, making the ranked grind less lonely, committing to more frequent game updates, and more. While the genre progressed significantly in the last ten or so years, we believe 2X delivered on many of these promises.

On the business side, we hoped that by making the game free, we could make the genre more accessible and discoverable to new players, and that they could fall in love with fighting games in the same way we did. Ideally this would have happened over time, starting by earning the trust of lots of core fighting game players, and growing into a larger playerbase when more features and content came online. We also went into this project knowing from the start that free-to-play comes with a minimum player requirement to support these ambitions.

Early on, we saw pockets of the fighting game community fully embrace 2XKO, and we got proof that this approach was working at a small scale: players pushed the game to its limits in high-level play (and brought their non-fighting game friends to play with them); duos became a great way to mash buttons together; tournament organizers added the game to their weekly lineups; and players told us they just wanted more (champs, events, features, etc.).

While this is exactly what we wanted to see, it just wasn’t happening enough. Even within the genre, diehard tag fighter players loved 2XKO, but most other fighting game players struggled to find reasons to stick with the game.

Why End Active Development?

We evaluated the game’s overall performance—not just revenue, but retention, new players, and engagement—through 2026. We saw positive player reactions through the releases of Akali, Senna, Thresh, The Climb (PVE), and some Support FAQ.

September 8 – Patch 1.3.1

As announced at Evo 2026, Lux, the Lady of Luminosity, drops with patch 1.3.1. Lux is a shoto-inspired character with a simple kit, who harnesses the power of light to illuminate her enemies.

We’re adding a purchasable bundle of nearly all 2XKO cosmetic content for $39.99 / £33.99 / €39.99:

  • The 2XKO Ultimate Bundle launches in patch 1.3.1. It contains all skins, skin chromas, and taunts for every champion up to and including Lux, plus all currently-released finishers.
  • For those who want to pick up everything in 2XKO, this bundle packages most cosmetics into a single purchase.

We’re making many items available for Credits (earned currency):

  • Avatar items, select base champion chromas, stages, and player profile items will be unlockable for Credits.
  • The Credits limit will be uncapped from 12,000.

We’re removing some systems so we can support the long-term online experience:

  • Battle Passes, KO Points, Champion Tokens, seasons, and events will be removed.
  • We’re removing Ranked, and adjusting matchmaking to be streamlined within Casual lobbies:
  • Ranked lobbies will be disabled to ensure that we can matchmake within a single pool of players per server.
  • Casual lobbies will still be matchmade by skill, so you should still expect to see players around your skill level.
  • Private lobbies will be unaffected.

We’re unlocking most gameplay content for all players:

  • All champions will be unlocked for all players. Fuses will still be unlockable through tutorials.

We’re updating other parts of the game:

  • We’ll add voice chat and a large map to Private lobbies, which will allow up to 40 players in one Private lobby.

More information will be available in the 1.3.1 patch notes.

October – Patch 1.3.3

Launching in October, 2XKO‘s final champion is Samira, the Desert Rose. Samira is a bounty hunter who fights with bombastic flair, switching between her sword and dual pistols for maximum style.

We’ll also update the 2XKO Ultimate Bundle to include all remaining skins and cosmetics. Owners of the bundle will receive the added items automatically.

This will be the final major content patch for the game. More information will be available in the 1.3.3 patch notes.

(Optional) December – Patch 1.3.5

If required, this patch will mostly be focused on bug fixes, and it won’t introduce major new content.

From here, 2XKO servers remain online, and the game will still be available to download for free on PC, PlayStation 5, and Xbox  Series X|S.

2XKO Competitive Series

The Competitive Series is unchanged through 2026, and we’ll continue to support players and TOs. This includes prizing for all Major and Challenger events. The final Competitive Series event will take place in November. Beyond 2026, TOs can continue to run events featuring 2XKO using the Community Competition Guidelines, online or offline.