announced. The acquisition advances People Can Fly’s strategy to strengthen its self-publishing activity.
Under People Can Fly, Cooldown Games will operate as an independent publishing division. The existing Cooldown Games leadership team will remain in place to lead the division.
People Can Fly will leverage Cooldown Games’ existing infrastructure, platform relationships, and commercial expertise. The publishing division will provide targeted support to internally developed titles, as well as pursue third-party publishing agreements.
“Although we are strongly focused on the work-for-hire segment to achieve positive cash flows across the Group, we have never intended to abandon our publishing plans,” said People Can Fly Group CEO Sebastian Wojciechowski in a press release. “Rather, we have been waiting for the right moment for them to regain traction and scale. While this is happening somewhat earlier than we originally anticipated, it is based on two key pillars: the trust in the Cooldown Games team built over the years, and an approach in which the publishing segment is intended to be revenue-generating from the outset, rather than cost-intensive.”
Cooldown Games CEO Steve Gibson added, “We’ve built Cooldown Games around championing exceptional developers and bringing their games to players around the world. Joining People Can Fly gives us the scale, resources, and long-term stability to do that at an even higher level. We know firsthand the great work that this team is capable of, and we’re excited to build the next generation of great games together.”
According to People Can Fly, the acquisition enables it to:
