“[PlayStation Spectral Super Resolution] analyzes game images pixel by pixel and uses [artificial intelligence] to upscale them with more detail and stability than conventional approaches; until now, its computational demands made bringing that experience to [base PlayStation 5] impossible,” said Sony Interactive Entertainment graphics research and development principal engineer Daniel Craig.
Quick Spectral Super Resolution is a new performance tier of artificial intelligence upscaling, and an offshoot of PlayStation Spectral Super Resolution. It is built on a streamlined neural network architecture, with hand-tuned implementation that maximizes performance on base PlayStation 5 consoles.
“While [PlayStation Spectral Super Resolution] remains the gold standard on [PlayStation 5] Pro, [Quick Spectral Super Resolution] provides some notable improvements to both image detail and image stability on [PlayStation 5],” Craig said.
Marvel’s Wolverine
“Our team at Insomniac works hard to make sure each of our games is a showcase of PlayStation hardware, and we’re excited for Marvel’s Wolverine to be one of the first titles to bring this new QSSR technology to players,” said
“At Sucker Punch, we’re excited to bring [Quick Spectral Super Resolution] to Ghost of Yotei players so that they can experience the world we’ve created with even more clarity and detail,” said
