Fantasy bullet hell Stove on May 18, followed by PlayStation 5, Switch 2, and Switch at a later date, publisher
Here is an overview of the game, via CFK:
About
The series goes side-scrolling for the first time. The stages—a metropolis, an amusement park, a subway station—are modern spaces that feel lived-in and slightly off. The enemies come from the legends of a different world.
The Soul Collect system returns, evolved. Graze bullets to charge your gauge. Trigger it: every bullet on screen becomes a score pickup, 2x multiplier. Have a bomb left? Spend it for a second stage—4x multiplier, attacks boosted. The closer you play to the edge, the more you get out of it.
Counter Bomb is new to the series. Get hit, and the screen flashes—eight frames to press the bomb button. Do it in time: no damage, and you either pop Soul Collect Mode or burn a bomb. Near-death is a decision now.
Counter Bomb requires a full Soul Gauge or at least one available bomb.
